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Disneyland Paris 25th Anniversary deconstructed: Star Wars Hyperspace Mountain

Wednesday, 19th October 2016 at 13:57

25th Anniversary deconstructed: Star Wars Hyperspace Mountain

Failing to “flesh out” all the selling points of the new, genuinely “Star Wars” features of Star Tours – The Adventures Continue seems even more of a missed opportunity when we learn that, for real and for definite, our Jules Verne-inspired Space Mountain is basically going to be turned into one big Star Wars selling point itself.

Why wait for the real Star Wars Land when you can create your own from the barely-appropriate bones of a once-great icon?

The decision to apply a Star Wars theme to this landmark 1995 attraction, with its stunning exterior and giant Columbiad Cannon unique to Paris, is so laughable, so heart-sinkingly predictable, that for fans it risks overshadowing all the many hugely positive aspects of the 25th Anniversary on its own.

Sneakily, yesterday’s press release didn’t even see fit to mention that the attraction was a reworking of the existing Space Mountain: Mission 2, something only mentioned in Catherine Powell’s later Disney Parks Blog piece.

Space Mountain: Mission 2, Disneyland Paris

Many more casual visitors were already sharing the news of “two new Star Wars rides”. How will they feel when they realise this one’s just an ill-fitting overlay? Will they even care?

That’s a troubling point: a remarkable number of people seem to genuinely not care that we’ll be being fired out of a cannon inspired by Jules Verne’s “From the Earth to the Moon” into a Star Wars interior show. They don’t care about this storytelling faux-pas, they don’t care how inspiring the attraction used to be. They just want something Star Wars, and now.

Can we blame Disneyland Paris for feeding this desire? Can we blame a resort that still needs every eurocent it can get from capitalising on such an international fervour for these films in this way?

Clearly, it was thought that the combined package of a new Star Tours and a Star Wars-splattered Space Mountain was a much stronger proposition than the one attraction on its own. The question now will be, for how long do we have to accept such a desperate brain-warp of an attraction concept?

The best answer would be “until Disneyland Paris can get its own, real Star Wars Land open”. Until then, this stop-gap measure allows the resort to “own” the franchise just that little bit more. But when will it have the money to do that? Will we still be looking at a Baltimore Gun Club/Rebel Alliance mashup in ten years? It’s not difficult to have a very bad feeling about this.

Star Wars Land concept art
The Star Wars Land we’re not getting (yet)

Hyperspace Mountain will return to Disneyland, California in November, having originally been a temporary overlay for that park’s own Season of the Force. For Disneyland Paris, things are bit different from the start: there’s no end date, no mention of the word “overlay”. But so long as the Columbiad Cannon stays around (and it will), this can only ever be considered an “overlay”.

A permanent overlay, then? But this raises an interesting point: how “permanent” is anything in Disneyland? The whole idea led by Walt Disney is for a park that constantly changes, evolves and (hopefully) improves. In 25 years, Disneyland Paris has already seen an enormous amount of evolution.

Mission 2 would be called a “permanent” ride too, but only as permanent as 12 years; not long in Disney park attraction lifetimes. Will the “Hyperspace” version live for as long? It’s fair to say that even die-hard Star Wars fans will truly hope not.

The worrying thing is how much this kind of repurposing has become a current trend for Disney. Californian fans are currently aghast that their iconic Twilight Zone Tower of Terror at Disney California Adventure is being completely turned over to a Guardians of the Galaxy theme, just as that park’s lands were starting to make sense.

Guardians of the Galaxy: Mission BREAKOUT! Disney California Adventure concept art
At least we’re not getting… (yet)

Even the normally noble Tokyo resort has succumbed, with StormRider in the very Discoveryland-esque Port Discovery land of Tokyo DisneySea now scheduled to become a Finding Nemo-based adventure, complete with colourful undersea mural.

The difference with these, of course, is that even if they’re not particularly popular changes in the fan community, they are full-scale transformations. Guests won’t be walking through the same hotel lobby to get to “The Collector’s fortress“.

For Disneyland Paris, the decision sits uncomfortably alongside the labour of love being poured into the rest of the park. Why did they bother to so painstakingly restore the original lustre and vision of Adventure Isle or La Cabane des Robinson, and expect us to care deeply about that, only to make such a nonsensical change here?

Just last year, the first phase of refurbishment at Space Mountain: Mission 2 was celebrated with an event for fans and bloggers, and articles rejoicing in the history of ride. Having yet to hit California, it’s likely Hyperspace Mountain wasn’t even a consideration back then. What could the second phase of work have done to the ride instead?

Space Mountain: De la Terre à la Lune Commemorative 20th Anniversary merchandise

Commemorative 20th Anniversary memorabilia was released, featuring the attraction’s original logo. Now that the resort has shown it clearly doesn’t care too much about this history or story, why should we invest ourselves again in anything else?

All at once they’re now asking us to be excited for a restored, reinvigorated and faithful Big Thunder Mountain at the same time as a hasty Space Mountain money-grab.

Yet, to make a controversial and deliberately reckless, cantankerous suggestion, maybe the Star Wars Hyperspace Mountain we’re definitely now getting will actually be a better thing than the equally compromised Space Mountain: Mission 2.

While Star Wars might not make sense, at least it won’t just be a poorer, soulless version of the original attraction. If we’re going to have an attraction ruined and throw story out the window, hey — let’s at least have it boost visitor numbers while doing it!

Hyperspace Mountain in California did get some really rave reviews. OK, it fits in much better over there in what is far more of a blank canvas of an attraction building, but we can at least be sure that the experience, from when we drop down inside the mountain to when we emerge in our now oddly Victorian-era loading station, will be a thrilling one.

Hyperspace Mountain poster artwork overlay Space Mountain: Mission 2 at Disneyland Paris
Hyperspace Mountain, Disneyland California

Hyperspace Mountain (Disneyland, California)

It should be far more re-ridable too, especially if the promised new coaster trains manage to finally end the ear-bashing brain numbness of the originals; surely the number one reason why this roller coaster has never been just that bit more popular.

How will they explain such a wild transition of themes? Probably very similar to the current storyline, where the Columbiad Cannon as been “re-engineered” to point towards a new destination. We reach the top and get zapped across into “a galaxy far, far away”. (Where’ll they go next, being fired into Guardians of the Galaxy?)

Installing new trains at the same time as this Star Wars overlay will be interesting for us and more than a little awkward for the park. A concept design (below) showed them pretty much retaining a similar, slight Steampunk look, albeit with a number “3” — that will hopefully now never see reality.

Disneyland Paris Experience Enhancement Plan: Space Mountain new vehicles trains concept art

So will we have new, Jules Verne-inspired trains shooting through a new, Star Wars-inspired show, both launching at the same time? Talk about compromised.

Musically, if we’re not allowed to hear Steve Bramson’s Space Mountain: De la Terre à la Lune theme, exclusively created for the park in 1995 and criminally played out for less than 10 years, then at least John Williams’ classic Star Wars march makes for a grander soundtrack than Michael Giacchino’s totally misdirected “generic action movie” Mission 2 score.

Though let’s be fair: Mission 2 made a few genuine improvements, such as a better, longer launch procedure and some neat projections and effects inside.

But by removing Steve Bramson’s epic, stirring original soundtrack and repositioning the ride with an oddly modernised storyline and feel, all the soul and atmosphere of Space Mountain: De la Terre à la Lune was lost.

Even the sumptuous background area loop, including music from The RocketeerKrull, Christopher Columbus: The Discovery and John Williams’ own Always (all conveniently lesser-known films that just happen to have beautiful scores), was simply and unceremoniously switched off.

It never mattered that the attraction was based on an 1865 novel rather than a blockbuster film. An important aspect of Disney parks is that they create their own stories and worlds; experiences that aren’t bound within the over-familiar narratives of films we know like the back of our hands.

This allows the leeway and the narrative space for our own minds and imaginations to fill in the gap… answering why Big Thunder Mountain is out of control, why the bride haunts Phantom Manor or why The Hollywood Tower Hotel was abandoned.

Space Mountain: De la Terre à la Lune
Space Mountain: De la Terre à la Lune
Space Mountain: De la Terre à la Lune
Space Mountain: De la Terre à la Lune
Space Mountain: De la Terre à la Lune
Space Mountain: De la Terre à la Lune

In Disney Parks, from the background music to the design of the paving tiles, things are done for a reason, to fit together. It’s this cohesion which gives you that harmonious feeling that, briefly, everything is right in the universe.

Here, as long as the queue line may stretch, things are about to feel even more wrong.

Even as we may romanticise about Space Mountain: De la Terre à la Lune, though, it has to be admitted that even this experience, as it was built, wasn’t quite perfect.

Besides the bumpy trains, the story wasn’t quite fully realised and the pre-show comprised only an oddly modern warning video. Much of the deep desire to “bring back the moon” stems from an imagination of what Disney could achieve with the ride’s solid foundations, if they put to use more modern effects and extra details to tell the story.

When the current ride sees its final launches to the “edge of the universe” on 8th January, we can at least be sure Mission 2 has run its course. It would be thoroughly odd to return to this weak “sequel” after what is bound to be a popular Hyperspace show.

At the same time, Star Wars Hyperspace Mountain will start to feel more out-of-place as time goes on and the initial excitement dies down. As an attraction, unlike Mission 2 which could have run and run, it will surely have a finite lifespan, even if we don’t yet know how long that’ll be.

So perhaps, this means a return to the moon — and that epic soundtrack, and coherent, timeless storyline — could now be one step closer… at the very same time as being one step further away (far, far away?).

Jules Verne: "All that which is within the limits of possibility can be and will be accomplished"

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  • So is this supposed to be a permanent overlay? I shudder to think it’ll do a GotG Tower of Terror permanent disaster. I understand Space Mountain wasn’t to everyone’s taste, but is the Star Wars interior permanent? I love the Jules Verne theme, brilliant in that it’s timeless (unlike Tomorrowland which HAS to constantly update or become outdated). It’s clever and I’d hate to see it go.

  • For all I agree that the overlay doesn’t fit as well on Discoveryland’s Space Mountain, I think Disney had to do this. DLP is constantly fighting off the perception that it’s the red headed stepchild of the Disney Parks family. It’s bad enough that it took so long to upgrade Star Tours to Adventures Continue (so long that launching with the Plussed Force Awakens version is itself going to be a little old hat – one wonders why some Rogue One content couldn’t be added as well as the TFA stuff), that Season of the Force skipped DLP the first time around altogether, that even the version they are doing is a lot less elaborate, that there’s no Launch Bay…To NOT do a Hyperspace Mountain for DLP would have just been the icing on the “Paris is an afterthought” cake when it comes to Star Wars. And like you say, Mission 2 is not worth mourning. It’s a pale imitation of De la Terre a la Lune anyway. Frankly, Discoveryland in general is a bit of a mess. The Jules Verne steampunk retrofuture theme has been eroded significantly. None of its major attractions suit that theme any more. And I agree it’s a good theme and a great land, but my thinking is this: they’re not going to take out Star Tours. They’re not taking out Buzz Lightyear. We know that. It’s just not going to happen. Those attractions are too expensive and too valuable to the Park. So much as I mourn the loss of De la Terre a la Lune…Space Mountain in Discoveryland is an albatross, and it’s that because of De la Terre a la Lune. The steampunk theming is simply too inflexible, but you need that theme for De la Terre a la Lune to make sense. So I doubt it’s coming back. What I expect to happen is to see EuroDisney gradually re-theme Discoveryland into a Fantasy Sci-Fi storyline, where Star Wars and Buzz Lightyear will be more at home. And yes, that means retheming the Mountain – a bit. I’m pretty sure there’s a way to weave the steampunk into a more general fantasy sci-fi meta-theme. Maybe they plan to use Hyperspace Mountain as a way to explore how to do that. So in general, I’m more positive about this. There’s a lot of European Star Wars fans who missed out on Hyperspace Mountain so it’s nice we’ll have one closer to home and, counter-intuitive as it may seem, Star Wars-ing Space Mountain might actually be the best way to begin making Discoveryland coherent again – but it’s going to be a slow process, for sure.

  • My husband and I went to Walt Disney World in Florida the summer of 2015 and hit Disneyland’s 60th Anniversary in May this year and rode both of the Space Mountains. The WDW/SM was the regular format, super jerky, mostly just dark. The DL/HyperSM seemed so much faster and the ride was much more smooth. The way they incorporated the tie fighters, etc, seemed to really enhance the experience and it felt really immersive. We exited the ride laughing! and were amazed at the difference! We both agreed that it was the best of the two by far! We’re visiting Disneyland Paris in early May and are really looking forward to adding your Space Mountain experience to our list!

    Lincoln, Nebraska, USA

  • Im kinda sad to see Paris´s Space Mountain get “destroyed” by the Star Wars theme.

    While its more than understandable as to why Disney wants to modernise Discovery Land, its honestly, impossible.Discovery Land is based on Jules Verne, the Theater/Restaurnate that features “Around the World in 80 Days”, Space Mountain being “From the Earth to the Moon”, and the Walkthough Attraction, being the Nautilus from “20,000 leagues under the sea”.

    It´s the perfect fit, an entire futuristic land based on one of France´s most iconic Future novelists (future during his time). Its unique and honestly the most breath-taking “Tomorrowland” from all Disney Parks.

    While Disney Land Paris´s Tomorrowland Version is a hard “land” to work on, I dont think that its wise to just “take away the entire steampunk theme”, if anything, Disney should expand Discovery land. Its the smalllest “land” in all of the Magic Kingdom (Adventure-land and Frontire-land being the largest).

    Disneyland Paris is close to my heart (im from Spain) and being in the park multiple times, hearing that Disney is trying to take away the Jules Verne magic sadens me. I find it ironic that Im defending Space Mountain anyway, I fear rollercoasters, but, knowing that Discoveryland is Unique and paying homage to a great French Novelist, I honestly find it insulting.

    I get that Discovery land needs to be modernized, and that the steampunk theme makes it very difficult, but like I said, I believe Disney should expand Discovery land. Keep the iconic Jules Verne untouched, and simply add what´s needed where the, now closed, Pizza Planet Used to be (right next to the 3D theater, behind Space Mountain).

    Looking at the entire park now, on google maps, if you see Space mountain, behind it is the theater, and what sits on the right side (that small building right outside the edge of the park walls)the closed Pizza Planet, Disney could expand Discovery land and even take a portion of the employee parking space. That alone should give enough space for 3 rides, maybe even four. Also, they can move the parking space to the not used space on the left side (visible dead greenary).

    At this point im just rambling, but its heartbreaking seeing a unqiue ride, being “taken down”. Its cool to have a unqiue twist to a ride. I honestly find all of the space mountains from other parks boring. There is no design, its just a white building, no theme, no decorations, just a white plane building (with the iconic pointy shape).

    The paris version has a canon, its a launching coaster, its steampunk theme, honestly, its the coolest Space mountain Disney ever made. As for the reide, its the only spacemountain with inversions, that´s pretty modern, compared to the bland versions in the rest of the parks.

    Every Spacemountain fan I talk to say that the Disneyland California, as well as the Walt Disney World are the best spacemountain rides because they are iconic and nostalgic. Nostalgic. People talk about modernising spacemountain but its gotta be the same ride inside for the nostalgia.

    Well, most European fans apply that logic to Discoveryland´s version. Take out the Star Wars and bring back Mission One, and if Disney doesnt want to bring it back, then bring Mission 3. But the Star Wars theme mixed with Jule Vernes Steampunk doesnt fit.

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